![]() We had just come over from Albuera, and we thought the worst was over once the ship had made port. "All right… Who knows, maybe you can help me. "Well… go on, then, stranger! Tell us about it! We could use some new stories around here!" said the Iop. He hesitated for a moment, then sighed and took another long sip. "I had a nasty run-in on the high road," he said without turning around. He moistened his lips in the foam, took a couple of thirsty gulps, and wiped his mouth on the back of his hand. The stranger glanced over at the beer tap and signaled to the innkeeper, who immediately served him up a pint. Roars of laughter erupted around the table where a massive Iop was surrounded by a fine selection of itinerant adventurers. "Come on, boys, be nice… It was his first time!" "What happened to your spear there, buddy? Did you jam it in a Crackler's rear end or something?" Tek Abir was about to answer when a voice rang out in the inn. The adventurer ran his hand over the tuft of hair on top of his head, then briefly rubbed the close-shaved stubble on the back and sides. ![]() "Why don't they just stay on their island?" "We're seeing more and more of 'em these days…" The stranger set it behind the bar amongst countless whips, axes, daggers, hammers, shields and swords. You didn't see a weapon like that around here every day. He revealed a shining lance that would have been truly marvelous if it hadn't been split from base to tip. He entered with a slow, heavy gait, each step amplified by the rattling of a thin chain against the long weapon hanging on his back.īehind the bar, innkeeper Tek Abir set down the glass he was polishing and tapped pointedly on a sign that read, "Leave your weapons behind the bar or take your thirst elsewhere!"Īware that he was now the center of attention, the stranger dressed in gold and azure swept his gaze around the room before passing the dark leather weapon strap over his head. The adventurer's keen gaze scanned the room, moving from one table to the next as though he were looking for someone. Everyone turned to stare at the unknown face, and their expressions darkened. Their squeaking contrasted sharply with the cheery atmosphere inside. The stranger stepped into the inn through the swinging doors. The city once known as a den of mercenaries was gearing up for the next day's hangovers, not yet suspecting that the fun was about to grind to a halt. Hearty laughter competed with the sound of fistfuls of kamas cascading over the bar to pay for round after round. While the new character class will only be in DOFUS, each game will have its share of new content and its own story to tell.Īnd at the end of your journey, in January, perhaps you'll be ready to discover what started it all and is behind everything – the animated series! It is therefore both the starting point and the destination. The settings, creatures and characters all had their own story to tell from one era to the next, and thus from one game to the next.Ī new class, new areas, new bosses and other creatures will therefore be appearing in your video games, opening exciting and unexpected new doors in your adventure. It was dreamed up by Tot, the creator of the WAKFU animated series and the movies DOFUS Book I: Julith and Princess Dragon, not to mention the MMORPGs you all know and love.Īs the name of the series suggests, Tot wanted to tell the story of the final quest of an old adventurer who still had plenty of life and fight in him and much to prove despite his creaky bones (and perhaps more than that, since he'll have to overcome his age-related weaknesses).Īs production on the series progressed, every aspect of Lance Dur's story – the hero, his friends and adversaries, and the places he would visit – fell into place and came to life within the Krosmoz as a whole. The starting point is an animated series entitled The Last Adventure of Count Lance Dur. The name "Lance Dur" hides a plethora of mysteries and surprises…
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